VRstudios’ to Provide the Only Wireless VR Experience for Meraas’ Hub Zero
VRstudios, the leading virtual reality (VR) company providing wireless, full-motion and multi-user VR experiences for entertainment and enterprise customers, announced, today, that the company has been selected to provide VRstudios’ platform and products for Hub Zero, the region’s first immersive entertainment park by Meraas.
VRstudio’s installation represents the first and only wireless VR experience to be provided for the Middle East’s first immersive gaming entertainment park, scheduled to open in May 2016.
The company’s role with Hub Zero demonstrates VRstudios’ aggressive global growth strategy. ‘VRstudios is excited to be selected by Meraas for Hub Zero, a monumental milestone for the VR industry and our company’s first installation in the Middle East,’ said Charles Herrick, VRstudios chief executive officer and company founder. ‘When many VR companies are only talking about the possibilities of VR, we are delivering to enterprise customers around the world. It is rewarding to see how our distinct capabilities are recognized and valued by world-class companies, such as Meraas.’
VRstudios is providing real business solutions and significantly transforming numerous industries, such as entertainment, aerospace, health care, construction, and architecture and design. VRstudios’ technology architecture allows its customers to continuously adapt and take advantage of the newest breakthroughs in VR.
Jean Marc Bled, general manager, Leisure & Entertainment at Meraas, said, ‘We are proud to partner with such a revolutionary VR leader to provide the best interactive and immersive VR experiences to our visitors of all ages for a fun-filled day out where they can relive some of their most thrilling fantasies.’
Bled added, ‘No other VR company provides the technology capabilities and a long-term customer-focused experience for VR enterprise customers like VRstudios, and the experiential entertainment they provide for Hub Zero will challenge visitor perceptions and revolutionize how gamers see and experience video games.’